Source: CommandMap.ini
Every binding,
Every binding,
from the game
Read out of the game’s own CommandMap.ini rather than a wiki, so this is what the build in your hands actually listens for. Where ten keys do the same job to different groups, they are written as a range.
+ means hold them together. / means either one. On a Mac, three things differ.
Control groups
- Ctrl+0-9
- Make the selection a numbered group
- 0-9
- Recall that group
- Shift+0-9
- Add the selection to that group
- Alt+0-9
- Jump the camera to that group
Selecting units
- Q
- Select everything on screen
- E
- Select every unit of the same type
- Ctrl+H
- Select your hero
- Ctrl+← → ↑ ↓
- Step through your units one at a time
- H
- Centre on your base
- Space
- Jump to whatever just happened on the radar
Giving orders
- S
- Stop
- Ctrl+F
- Move as a formation. The group paces to its slowest unit
Camera
- Ctrl+F1-F8
- Save the current view
- F1-F8
- Jump back to a saved view
- Num 4/Num 6
- Rotate left / right, while held number pad
- Num 8/Num 2
- Zoom in / out, while held number pad
- Num 5
- Reset the camera number pad
Talking
- Enter
- Chat to everyone
- Backspace
- Chat to your allies only
- Ctrl+B
- Drop a beacon on the map
- Delete
- Remove your beacon
- Tab
- Diplomacy screen
- Ctrl+C
- Cheer
Interface
- Esc
- Options
- F9
- Show or hide the command bar
- F
- Fast-forward, when watching a replay
On a Mac
Three differences on a Mac. None of them is a bug in the port. They follow from the keyboard.
- Control, not Command
- Every binding above reads Control. Command does nothing here; macOS keeps it for itself.
- Camera needs a number pad
- Rotate, zoom and reset are bound to the number pad, and a laptop keyboard has none, so on a MacBook those five controls cannot be reached at all. An external keyboard restores them. Edge scrolling still pans. A rebind is planned.
- W A S D do not move the camera
- Only S is bound, and it stops your units, which is rarely what you meant.