Maps built for this engine. Drop the folder into your maps directory —
~/GeneralsX/GeneralsZH/Maps on macOS and Linux,
Documents\Command and Conquer Generals Zero Hour Data\Maps
on Windows. Every player in a match needs the same file.
GXCircle12ZHv1
12 spawns, 5120 x 5120, 16 KB
every spawn a rotated copy of one template
contested middle: 6 derricks, 6 docks, 6 hospitals
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Twelve spawns on a circle, each an exact rotation of the last,
so no start position has a better expansion, a shorter path to the middle, or a closer
neighbour than any other. The middle is raised ground holding the shared resources. A
generator writes it and a validator checks all of it — equal radius, equal neighbour
distance, identical per-spawn supply, and a middle that looks the same from all twelve.
See the layout — high ground is lighter; gold is supply, blue oil,
red hospitals, white the twelve starts.
GXCauldron12ZHv1
12 spawns, 23 KB
twelve seats round a square pit, four-fold symmetry
deals evenly to 4 teams of 3, or 2 of 6
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Not a ring — a square pit with two kinds of seat. Eight sit on
the edges and four in the corners, and they are deliberately not equal: a corner
seat reaches $48,400 against an edge seat's $64,300, and pays for it by holding half as
much approach front. The measure that matters is that no seat is better overall, not that
every seat is the same. See the layout.
GXQuarry8ZHv1
8 spawns, 9 KB
four walled compounds, four-fold symmetry
$50,625 per player, identical to the digit
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Eight seats in four walled compounds, every one a single orbit
of the same template, so each measurement comes out identical rather than merely close.
See the
layout.